Short answer: The GTX 1660 Super is still a usable 1080p card in 2026, but only with compromises. It holds 60 fps in esports and older titles, drops to 30-50 fps in modern AAA games at medium, and its 6GB of VRAM now causes stutter. No DLSS and no ray tracing hardware are the real long-term dealbreakers.
- What the GTX 1660 Super is working with
- GTX 1660 Super gaming performance at 1080p in 2026
- The 6GB VRAM ceiling and which games break it
- No DLSS, no ray tracing: the gap that keeps widening
- Power draw: the one thing that still ages well
- What used GTX 1660 Supers actually cost
- Is the GTX 1660 Super worth keeping, or is it upgrade time?
- Frequently Asked Questions
“Still good” means something different for a Valorant player than for someone who just bought Indiana Jones on sale. Below is what the card does in current games, where it falls apart, and when it stops being worth keeping.
Quick answer: Our top pick in 2026 is the CUDA cores — our #1 rated choice. See the full ranked comparison, alternatives and buying advice below.
What the GTX 1660 Super is working with
The 1660 Super launched in late 2019 on NVIDIA’s Turing TU116 die – the same architecture generation as the RTX 20 series, but with the RT cores and tensor cores stripped out. That decision, made to hit a $229 price, is the single thing that defines the card’s life in 2026.
| Spec | GTX 1660 Super | Why it matters in 2026 |
|---|---|---|
| CUDA cores | 1,408 | Raw shader power roughly matches a GTX 1070 |
| Memory | 6GB GDDR6, 336 GB/s | The hard ceiling – see the VRAM section |
| RT cores | None | Cannot run games that require hardware ray tracing |
| Tensor cores | None | No DLSS at any version |
| Mesh shaders | Not supported in hardware | Breaks or heavily slows a handful of 2024+ titles |
| Board power | 125W, single 8-pin | Still the card’s best remaining quality |
Note the last three rows. Raw performance ages gracefully; missing feature-level support does not. A slow card renders a game slowly. A card without mesh shader or ray tracing hardware sometimes does not render the game at all.
GTX 1660 Super gaming performance at 1080p in 2026
Here is the realistic picture with a modern mid-range CPU behind it. These are typical averages at 1080p, not cherry-picked benchmark scenes, and they assume you are willing to tune settings rather than leave everything on High.
| Game | Settings | Typical 1080p avg | Notes |
|---|---|---|---|
| Valorant | High | 200+ fps | Trivial load, CPU-limited |
| Counter-Strike 2 | High | 140-175 fps | Dips in smoke-heavy fights |
| Fortnite | Performance mode | 130-160 fps | DX12 Epic collapses to ~45 fps |
| GTA V | High | 90-110 fps | Comfortably solved |
| Call of Duty (current) | Low | 60-75 fps | Texture streaming needs tight settings |
| Marvel Rivals | Low | 55-70 fps | Playable, not pretty |
| Elden Ring | Medium | 50-58 fps | Engine caps at 60; dips in dense areas |
| Baldur’s Gate 3 | Medium | 55-65 (Act 1) / 40-48 (Act 3) | Lower City is the stress test |
| Cyberpunk 2077 | Medium, no RT | 45-52 fps | FSR Quality pushes it near 60 |
| Helldivers 2 | Low-Medium | 45-55 fps | Drops hard in bug swarms |
| Hogwarts Legacy | Medium, Low textures | 40-48 fps | High textures cause traversal stutter |
| Starfield | Low, 75% render scale | 33-40 fps | Cities are the worst case |
The pattern is clean: anything built for the PS4 generation or designed around high frame rates is fine. Anything built for PS5-era hardware lands in the 35-55 fps band, which is playable on a single-player game and miserable on anything competitive. If you are assembling a system around this card rather than replacing it, our 1080p gaming build guide covers the CPU pairings that avoid wasting what performance is left.
The 6GB VRAM ceiling and which games break it
This is the failure mode that frustrates people most, because it does not look like slowness. It looks like a game running at a decent 50 fps that hitches violently every time you turn a corner, open a door, or walk into a new district. That is the card evicting textures because 6GB is full.
Games that routinely exceed 6GB at 1080p with High textures include Hogwarts Legacy, The Last of Us Part I, Star Wars Jedi: Survivor, Horizon Forbidden West, Ratchet & Clank: Rift Apart, Resident Evil 4 with the high-res texture pack, and most 2024-2026 Unreal Engine 5 releases with Lumen enabled. Console ports are the worst offenders: their memory budgets were written for a 16GB unified pool.
The workaround is real but blunt: drop textures one notch below what your frame rate could otherwise sustain. Texture quality is the setting with the biggest visual cost and the smallest performance cost, so you are giving up the thing you would most like to keep. If you want the general rule rather than the per-game list, we broke down how much VRAM you actually need by resolution and year.
No DLSS, no ray tracing: the gap that keeps widening
Every RTX card since 2018 can trade a little image quality for a large frame-rate gain via DLSS. The 1660 Super cannot, because there are no tensor cores on the die. In 2026 that is not a missing luxury – upscaling is now assumed. Plenty of games ship with performance targets that quietly expect it, and reviewers quote DLSS-on numbers as the default.
The partial rescue is AMD’s FSR and Intel’s XeSS in DP4a mode, both of which run on the 1660 Super because they are shader-based. FSR 2 and 3 will get you a genuine 25-40% uplift at Quality preset, and some games expose FSR 3 frame generation on top. The image is softer than DLSS and the newest FSR 4 path requires modern AMD hardware, so you are permanently a generation behind on image quality. Our comparison of DLSS versus FSR upscaling covers what that actually looks like in motion.
Ray tracing is the harder wall. The 1660 Super can technically execute DXR through a driver fallback path, at frame rates low enough that nobody should bother. More importantly, a small but growing list of games now requires hardware ray tracing and simply refuses to run – Indiana Jones and the Great Circle and Doom: The Dark Ages are the headline examples. Alan Wake 2 runs, but without hardware mesh shaders it falls back to a slow path and lands around 25-30 fps at Low. That list only gets longer.
Power draw: the one thing that still ages well
At 125W with a single 8-pin connector, the 1660 Super is happy on a decent 450W power supply and produces very little heat. It will slot into an OEM prebuilt without a PSU swap, which is more than you can say for most modern replacements – a 5060 Ti or 9060 XT typically wants 500-600W and a bit more case airflow. If you are budgeting an upgrade, check your existing unit against our power supply wattage guide before you spend anything on a GPU.
Idle draw sits under 10W, fan noise under load is unremarkable, and six-year-old cards of this class generally have simple two-fan coolers that are easy to clean and repaste. As a secondary machine, a media PC, or an emulation box, this card has years left.
What used GTX 1660 Supers actually cost
Used pricing has settled into the sub-$100 bracket on the usual marketplaces, with the low end going to bare cards with no warranty and the high end to boxed units from known sellers. That is a reasonable price for what it does – but it is also within touching distance of used RTX 3060 12GB and Intel Arc A750 listings, which are meaningfully faster and, in the 3060’s case, bring DLSS with them.
So the buying advice is narrow. Buy a used 1660 Super only if you are repairing a dead system on a hard budget, or if your power supply genuinely cannot feed anything bigger. Do not buy one as an upgrade from a GTX 1060 or 1650 – the jump is too small to be worth the transaction. If you do shop used, our used GPU buying checklist covers mining-wear signs and the tests to run in the first hour.
Is the GTX 1660 Super worth keeping, or is it upgrade time?
Here is what your money buys as a replacement, expressed relative to the 1660 Super so the comparison is honest rather than marketing-flavored.
| Budget | Realistic options | VRAM | Speed vs 1660 Super | What you actually gain |
|---|---|---|---|---|
| ~$200 | Used RTX 3060 12GB, new Intel Arc A750 | 12GB / 8GB | 1.4-1.6x | VRAM headroom and, on the 3060, DLSS access |
| ~$300 | Intel Arc B580 12GB, RTX 5060 8GB, RX 9060 XT 8GB | 12GB / 8GB | 2.0-2.4x | Modern upscaling, usable ray tracing, 1080p High at 60+ fps |
| ~$400 | RTX 5060 Ti 16GB, RX 9060 XT 16GB | 16GB | 2.8-3.2x | 1440p becomes viable and the VRAM problem is gone for years |
The $300 tier is the sweet spot, and it is where most 1660 Super owners should land. The $200 tier solves VRAM but leaves you on hardware that will face the same feature-support question again within two or three years. Full picks and caveats are in our roundup of the best budget graphics cards, and the RTX 5060 review covers whether 8GB is enough at that price.
Keep it if
You mainly play esports titles, older games, indies, or emulators; you are happy at Medium settings and 45-60 fps; your PSU or case restricts you; or you simply do not play the AAA releases that are causing the problems. There is no performance emergency here.
Upgrade now if
You have hit a game that refuses to launch for lack of ray tracing hardware; you are fighting texture stutter more than low frame rates; you want a 1440p or high-refresh 1080p monitor; or you have started turning settings down past the point where the game looks worse than it did on your old console. Those four signals are what actually separate “old but fine” from “genuinely holding you back,” and the GPU upgrade guide walks through the swap itself.
Frequently Asked Questions
Can the GTX 1660 Super still run modern AAA games in 2026?
Most of them, yes, but at Medium or Low settings and typically between 35 and 55 fps at 1080p. Cyberpunk 2077, Baldur’s Gate 3 and Helldivers 2 are all playable with tuned settings and FSR. The exceptions are titles that require hardware ray tracing, such as Indiana Jones and the Great Circle and Doom: The Dark Ages, which will not launch on this card at all regardless of the settings you choose.
Is 6GB of VRAM enough for 1080p gaming now?
For esports, older titles and most indie games, comfortably. For 2023-onward console ports it is not, and the symptom is stutter rather than a low average frame rate. Hogwarts Legacy, The Last of Us Part I and Star Wars Jedi: Survivor all exceed 6GB at 1080p with High textures. Dropping texture quality one step usually fixes the hitching, at the cost of the setting you would most want to keep.
Does the GTX 1660 Super support DLSS or frame generation?
No. DLSS requires tensor cores, and the GTX 16 series shipped without them, so no version of DLSS will ever run on this card. You can use AMD’s FSR 2 and FSR 3 and Intel’s XeSS in DP4a mode, which are shader-based and work fine, typically giving a 25 to 40 percent uplift at the Quality preset. Some games also expose FSR 3 frame generation, which the card can run.
Should I buy a used GTX 1660 Super in 2026?
Only in narrow cases: repairing a system on a tight budget, or working around a weak power supply that cannot feed a modern card. At current used pricing it sits close to used RTX 3060 12GB and Intel Arc A750 listings, both of which are faster and better equipped. Upgrading to a 1660 Super from a GTX 1060 or 1650 is not worth the hassle or the risk.
What is the best cheap upgrade from a GTX 1660 Super?
Around $300 buys an Intel Arc B580, RTX 5060 or RX 9060 XT, all roughly twice as fast with modern upscaling and workable ray tracing, which is the best value jump for most owners. If you can stretch to about $400, the 16GB versions of the RTX 5060 Ti or RX 9060 XT roughly triple your performance and remove the VRAM ceiling for several years.
Ready to decide? Our #1 pick for 2026 is the CUDA cores.
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